Finally I can confirm it – we’ll be present at GenCon Indy 2010. BIG THX goes to folks from Pulp Monsters, Darkson Designs and Cipher Studios who invited us to their booth. Feel welcome to pop-in and say hello at stand 2210 . I’m so excited about this event as it is our first con [...]
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Hopefully (unless this damn volcano messes the plans) we’ll be reachable during Salute 2010. Our stand is numbered TN08. Feel more than welcome to pop in and say hello . We’ll bring a couple of pre-releases: 1. Werewolf heads 2. Barrels 3. Crates 4. Steambike (low stock) 5. Spiked warboar The webstore we’ll be closed [...]
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I`m really happy to announce launch of our terrain pieces line. First one is a small roadside shrine – a beautiful piece by Pawel Zdanowski. Hope he will provide more in a near future. This of course does not mean we`re leaving behind conversion bits – in fact it`s quite contrary. Next weeks should see [...]
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We`ve been contacted by Wargamer to cast scenery for they upcoming historical game “By Fire and Sword”. Check out their website – the game already looks stunning and IMO should be a blast for all the 17th century wars fans.
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Painted Dwarf Hero by Bohun has been just posted on our forums. Great piece and definietely worth checking out! Thx for sharing Bohun!
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MaxMini.eu will be attending at Spiel, Essen. It can be found at booth 6-213, together with Pulp Monsters. Several new releases will be availible – new base inserts line, dwarf hero, new bitz (machanical shields & hammers, head swaps). Will have a special deal for each people that will come to the booth with the [...]
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Finally our store is open for your pleasure! Go check it out!
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Check out next set of pics of the upcoming mini on our forum. We`ve also started a poll – we`d like to know your opinion on bases and base inserts.
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We`ve just opened our own forum. Check it out!
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More goodies in the “Product Gallery“. Most of the first wave bases could now be seen. In the near future you can expect detailed view on Pulp City bases, pics of some painted stuff and minor tweaks in page code.
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